![]() ![]() You are now more worried about dying to the boss so you don’t have to watch a lengthy cutscene again. Not a bad thing to watch before putting your skills to the test.īut upon entering the arena the second time, you realize that you have to watch that 5 minute cutscene again. However, the cutscene that plays before the actual fight is 5 minutes long, consisting of dialogue and impressive visuals. You get handily demolished by him, but it’s no big deal since there’s a checkpoint right outside the boss arena. You work your way through a difficult dungeon, and you meet with the final boss. The unskippable cutscene is a terrible game design choice and one that could lead to the misery of gamers worldwide. To better illustrate what I mean, here are some noteworthy game design sins. What defines what a game designing ‘sin’ is? It’s basically when the basic ideas of game development are ignored or overlooked, creating a terrible game-playing experience for the player. Some of the worst offenders of this are Too Human, Jurassic Park: Trespasser and some would argue GTA IV and Heavy Rain. Not only that, but it’s a particular ‘sin’ to have a control scheme where controlling a character seems like moving a character through molasses. This is shattered when a control scheme seems more like the developers randomly assigned buttons to seemingly random actions. Gamers become one with the game when they learn the control scheme inside and out, having their brains be in tune with the good game design. Awkward ControlsĪnother betrayal of gamers is the terrible control layout. ![]() If you listen to any of the line deliveries from any of the characters, it’s hard not to be embarrassed for the voice actors themselves.īarry saying that Jill was close to being a ‘Jill sandwich’ has become an endearing quote in the game franchise for its campiness, and terrible quality of delivery. Some of the best games in history have terrible voice acting. Voice ActingĪlong with subpar and cringe-worthy graphics, a game could be visually stunning, but if the game’s voice acting is awful, that immersion is once again in the crosshairs. We want to escape the real world and experience magical worlds, grimy city streets, and the wilderness. Immersion is a significant reason as to why we’re playing games in the first place. When a game has terrible graphics, it does something that borders on the criminal in the gaming world it breaks immersion. I’m not one to usually harp on poorly designed graphics, but some games are just beyond saving. Luckily for us, graphics are getting better and better, and what we used to think of as futuristic-looking graphics in 2006 look like stone age cave paintings now. When it comes to the senses, gamers are treated to experiences that transform our senses of seeing and hearing. For others, it’s a glitch-free masterpiece. For some, it’s a buggy mess where they can’t even progress in the game. The new Mount & Blade: Bannerlord is a great example. Some of the more negative reviews I see on Steam and on gaming sites will recommend the game, but with the caveat that the game may be too glitchy for some. Was I frustrated? Hesitant to play again? Absolutely. ![]() I had a save file of over 25 hours, only for it to be completely invalidated as my game kept freezing whenever I would leave the building I was in.ĭoes that mean I think Fallout: New Vegas is a bad game? Not at all. Fallout: New Vegas, possibly my favorite RPG in recent memory, is a hot mess of glitches. Just because they are glitchy games doesn’t mean they’re necessarily bad. Other noteworthy examples of offending games where it seemed glitches were more prevalent than gameplay are: It turned the issue of dealing with the terrifying extraterrestrial from the movie franchise into a goofy, unplayable mess where the aliens resembled lobotomized puppets. One of the main examples of the worst video game, Alien: Colonial Marines, was a technical mess. When we boot up our systems, whether they be a throwback title on the Xbox 360, or on a hulking, impressive PC, we usually don’t expect game-breaking bugs and glitches. What separates a good game like Red Dead Redemption 2 from one that has multiple game crashes not even an hour into the game? I wish it was a cut and dry issue, but there are so many aspects that can turn a game from decent to terrible by violating certain game mechanics. ![]()
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