![]() It would be counter-intuitive to player guidance by not showing us the way forward. It would be a more claustrophobic start instead of the freedom of the open environment. Imagine if the player started inside the guardhouse. This is such a small thing, but it helps aid movement. Notice how we are guided towards the castle. The player can venture backwards on the road, but will find the path blocked by a locked door, forcing them to have to move towards the castle. The end of the opening cutscene and the player starting position draw the eyes forward to the large castle, pointing the way forward. If you fire a second shot then a guard will investigate the sound (a good way to discipline the player for forgetting what the button does).īond’s placement on top of the guardhouse also helps player navigation. The game even allows you to fire your weapon once just to try the controls out. There are no enemies patrolling, nothing shooting at you, it is nice and calm. This guardhouse allows the player that has never played a game before to get used to the movement controls. Bond starts a few hundred metres away from the front door on top of a guardhouse. ![]() ‘The Exchange’ begins with 007 on a mission to infiltrate an enemy castle in Austria. (Source: ).Įven if the player has not got to grips with all the controls (by reading the game manual) then they know at least one button and what it does. ‘Paris Prelude’ acts as a tutorial to Nightfire, teaching driving mechanics as well. Aiming is computer-controlled the player just has to shoot using the R1 button (the button is helpfully flashed on-screen when it is needed). If a player has not played the game before, ‘Paris Prelude’ starts. The first level, ‘Paris Prelude’, is strictly an on-rails/driving affair with ‘The Exchange’ being the game’s first proper FPS mission. ‘The Exchange’ is the second level of 007 Nightfire. “ Now, pay a ttention 007!” – How ‘The Exchange’ Teaches Players Mechanics Through the Level Design This level features so many variations and little things to help a new player immerse themselves into the world of 007, so I thought I would take a look back and analyse how it creates and inducts the player into the gameplay. And I think that it all comes down to the excellent opening of the game, ‘The Exchange’. I have bought that game several times for different consoles, playing it well into my adult life. There are no nostalgia goggles when I say Nightfire is one of the best games of the sixth generation. ![]() The latter is the first FPS (first-person shooter) I play, and I become both a lifelong fan of the genre and the character. We get three games with the PS2 FIFA, a Dave Mirra game, and James Bond 007: Nightfire. We upgrade to the PlayStation 2 which is few years into its lifespan. Our household console, the original PlayStation, ups and dies. While I was obviously introduced to the series with the films (every week I would head to Blockbuster and get a new one to watch), I think I truly became a fan when I was introduced to the games. Despite being a 007 fan for as long as I can remember, I had never actually gotten round to reading the classic stories by Ian Fleming. I recently finished reading the first James Bond book, Casino Royale. ![]()
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