![]() This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.īirmingham features dynamic scoring canals/rails. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). ![]() (This action replaces Double Action Build in original Brass.) Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.Īs in its predecessor, you must develop, build, and establish your industries and network, in and effort to exploit low or high market demands.Įach round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):ġ) Build - Pay required resources and place an industry tile.Ģ) Network - Add a rail / canal link, expanding your network.ģ) Develop - Increase the VP value of an industry.Ĥ) Sell - Sell your cotton, manufactured goods and pottery.ĥ) Loan - Take a £10, £20, £30, and reduce your income.īrass: Birmingham also features a new sixth action:Ħ) Scout - Discard three cards and take a wild location and wild industry card. Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included.īrass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Includes core game, custom clay poker style money chips, and all met stretch goals. Something go wrong just click the button.Content Notes:Kickstarter Edition of Brass: Birmingham Deluxe Edition Board Game. *tip: "Clean Cost" button is always right. ![]() ![]() If calculation is massed up, just click the "Clean Cost" button. Don't believe 100%, paying attention of logs, and fix it when it is wrong. However, as I said before, it might not perfect. ![]() In case, there are same resource in same distance, the mod will tell you, removing the resource manually. When you use pay button, don't remove resources manually, otherwise resources will be removed twice. Calculate the cost considering all factors a tile cost, market resource, resource on board(free), whether the resource connected, and even which resource is closer. FEATURES1.UI turn system : Turn is made and adjusted by UI.Ģ.Auto scoring : Counting player's scores and showing the detail information when era is end.ģ.Auto cleaning : The board remove level 1 industrial tiles and canals when canal era end.Ĥ.UI payment system : You can pay using UI which automatically move money from your wallet to bowl.ĥ.Auto payment for resource : When you remove and add resource, payment will be automatically made.Ħ.Flip! : When an industrial tile is flipped on the board, the tile owner's income are increasing automatically.īelow features might not be perfect, if you don't like those, you can ignore them.ħ.Auto cost calculation: Calculate all the cost you should pay in a turn.Ĩ.Auto payment: Paying all the cost with one click. ![]()
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